In LawnParty, the player has to drive a mad mower to mow lawns at any cost. Each garden has to be mowed as fast as possible and presents a unique setting with secrets to be discovered. The challenge for the player is to execute stunts and optimize his mowing to achieve the highest score.
The aim of Lawn Party is to gamify and to make fun of the tedious work of lawn mowing. It is a sarcasm of the conformity of a perfect society, where the mower doesn’t fit.
Team Grass Kelly
Thibault Moulin â€“ GameÂ Design & 3D Art
Baptiste Billet â€“ Programming
RaphaÃ«l Merlin â€“ Level Design &Â Community Management
Ryan HervÃ© â€“ Producing &Â Tech Art